Dec 24, 2013 To remove a save-game from the list in-game, either rename it so that it does not contain the word 'save', or move it out of the SaveData directory (but not to a subdirectory). Custom Mods This tab allows Custom Mods to be installed. To install a Custom Mod, click Load Custom Mod, select the Custom Mod file then click Install Custom Mod. The editor, says Firaxis, will let you modify the “map, squad loadouts, objective, enemies, and more.”. More than two years since its release, XCOM 2 is still a behemoth of a strategy game. May 07, 2018 XCOM 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Any ideas 'WHERE THE HELL ARE THE SAVE FILES'. Thanks, Showing 1-2 of 2 comments. May 7, 2018 @ 11:35am Assuming we're talking about XCOM 2 and not EU / EW, either: DocumentsMy GamesXCOM2XComGameSaveData. 8-12-2004 - Version 2.2 is up, it has a Craft Editor. It's mostly just an addition to version 2.1, obviously I've just decided to put up the 'huge update' in pieces. I'm starting to get more info on files so I'm going to be adding those things to the program.
Long War Toolbox is a mod for XCOM 2, created by Pavonis Interactive.
Description:
This is a mod for XCOM2 that adds a number of gameplay options that players may select in the game's options menu during campaigns as well as a few quality-of-life improvements.
All options are visible in a new OPTIONS menu that appears after you start a new campaign, either following the tutorial or during Gatecrasher. The effects can be toggled during gameplay.
INSTRUCTIONS FOR INSTALLATION
From the zip archive, place the folder LW_Toolbox and its contents into your version of the C:Program Files (x86)SteamsteamappscommonXCOM 2XComGameMods folder.
To play:
Check the LW_Toolbox mod in the launcher.
The automatic changes this mod makes includes several options to the squad select UI. They are:
MAKE WEAPONS AVAILABLE: Unequips primary weapons from all soldiers not selected for the mission.
CLEAR SQUAD: Removes all soldiers from the squad.
AUTOFILL SQUAD: Automatically fills any empty squad slots with the highest-ranking available soldier.
In addition, the soldier list UI has been reworked to display soldier stats.
All additional options may be selected in the Toolbox tab in the Options menu (typically accessed by hitting the Escape key). After starting a campaign, open the escape menu, select EDIT OPTIONS; then select the LW TOOLBOX option. NOTE: These options will not be present in the shell, only in campaigns.
The options are:
SET CAMERA ROTATION (degrees): This allows the player to control the increment by which the camera rotates using the rotate buttons and any associated hotkeys.
SELECT DEFAULT SQUADSIZE: This allows the player to set the maximum number of soldiers who can be in a squad. Guerrilla Tactics School bonuses, once completed, will be added to this number. The UI and mission deployment code will will now support up to 12-soldier squads. NOTE: The mod does not balance around any increased squad sizes selected by the player.
DAMAGE ROULETTE: This allows the player to modify the randomness of all weapon damage (alien and XCOM) in the game by a common percentage. Off means the game will use baseline mechanics. The 25% setting means that damage with vary by +/- 25% of the weapon's base damage. This will override any weapon-specific ini settings.
NOT CREATED EQUALLY: This subjects all soldiers to a process that randomizes their initial stats (via a random series of configurable “trades” of stats). This takes effect immediately (even mid-mission). Turning it off reverts soldiers to base stats. The soldiers randomized stats are remembered, so successive turning on and off is not an exploit. This option may be used in the Avenger at any time, or during the first turn of a tactical mission, presuming no one has been wounded. (In addition to creating an easy exploit, toggling a soldier's stats in a mission could kill that solder if they are wounded and trade away some of their hit points.)
HIDDEN POTENTIAL: This randomizes stats when soldiers level-up. Note: Easter Egg special soldiers will not have randomized stats from leveling up.
RED FOG: This enables an option in which wounds affect the stats offense, mobility, hacking and will stats. The player selects who RED FOG affects – XCOM, aliens, both, or none. A few aliens (set in LW_Toolbox.ini) are immune to this, because it would render them ineffective.
USE LINEAR RED FOG PENALTIES (INSTEAD OF QUADRATIC): The default functionality of Red Fog applies penalties in a fashion that light wounds cause very small penalties, while heavy wounds cause much larger ones. A linear application means that the effect isn’t as pronounced – a light/moderate wound causes a greater penalty than the same wound in the quadratic formula.
ALLOW COMBAT AUTO-RESOLVE: This will activate a button in the squad select UI that lets the player automatically resolve a tactical combat with the currently selected squad instead of going on a mission.
Instructions:
Extract into „…SteamsteamappscommonXCOM 2XComGameMods”.
Xcom 2 Save Game Editor
- Last update: Sunday, February 5, 2017
- Genre: Strategy
- File size: 1 MB
Report problems with download to [email protected]
Name | Type | Size | Total | 7 days | |
---|---|---|---|---|---|
XCOM 2 - Long War 2 v.1.5hf | mod | 1821.8 MB | 5/25/2019 | 10.5K | 33 |
XCOM 2 - Real Vision ReShade v.1.9 | mod | 21.6 MB | 5/25/2019 | 936 | 16 |
XCOM 2 - Evac All v.1.9 | mod | 414.2 KB | 5/28/2017 | 3.7K | 8 |
XCOM 2 - Commander's Choice v.1.2.4 | mod | 193.1 KB | 2/20/2017 | 3K | 8 |
XCOM 2 - Capnbubs Accessories Pack v.2.4 | mod | 119.7 MB | 5/25/2019 | 4K | 7 |
XCOM 2 - LW Tank Class v.1.0.7 | mod | 505.8 KB | 2/5/2017 | 903 | 7 |
XCOM 2 - More Maps Pack v.13.1 | mod | 4.6 MB | 5/28/2017 | 1.5K | 6 |
XCOM 2 - Stop Wasting My Time v.1.1.0 | mod | 36.6 KB | 5/13/2016 | 4.8K | 6 |
XCOM 2 - Additional Proving Ground Engineer v.0.1.1 | mod | 94.5 KB | 5/16/2020 | 62 | 6 |
XCOM 2 - Extra Weapon Upgrade Slots v.0.1 | mod | 41.6 KB | 5/15/2016 | 2.4K | 5 |
XCOM 2 - Squad 101 v.2 | mod | 12.9 KB | 10/15/2016 | 1.2K | 5 |
XCOM 2 - Long War Alien Pack v.6.0 | mod | 264.4 MB | 2/20/2017 | 1.5K | 4 |
XCOM 2 - LUT's PACK v.1.0 | mod | 3 MB | 3/5/2018 | 711 | 4 |
XCOM 2 - Long War Toolbox v.10.0 | mod | 1 MB | 2/5/2017 | 1.4K | 4 |
XCOM 2 - Free Camera Rotation v.2.1.1 | mod | 333.7 KB | 7/18/2016 | 3K | 4 |
XCOM 2 - XCOM 2 Ultimate Reshade v.1.0 | mod | 8.4 MB | 9/2/2018 | 679 | 4 |
Xcom Ufo Defense Editor Windows
In featured, news by MyrddinXCom 2 Character Booster. Simply enter the name of your Soldier and select a class. The script will return the console commands that you need to enter to buff your soldier.
Classchange and Buff your XCOM 2 Soldier
Hope you like this nifty tool, would be nice to leave a comment (no registration required) if you do!
The Soldier ID is required for the Abilities, if you leave the field empty they will skip it.
Get the Soldier IDs with DisplaySoldierClass -1
You can use the following console command to Buff your SoldierUse the dropdown menu to display some console commands hereHow do I use this script?
Usually I run this script for each Squadmember and add the contents into a text file.
Then I save this text file inside the binaries folder of the game, in my case “F:GamesXCOM 2Binaries”
Then switch to the game and use the console command “exec soldiers.txt” to buff all my soldiers.
That’s it! Enjoy!
Then I save this text file inside the binaries folder of the game, in my case “F:GamesXCOM 2Binaries”
Then switch to the game and use the console command “exec soldiers.txt” to buff all my soldiers.
That’s it! Enjoy!